RenderDevice.Dx11Enable 1 RenderDevice.Dx11Dot1Enable 1 RenderDevice.Dx11Dot1RuntimeEnable 1 RenderDevice.TripleBufferingEnable 0 Thread.MaxProcessorCount 4 <-- change this to the number of CPU cores you have. Not being held responsible! WorldRender.TransparencyShadowmapsEnable 0 WorldRender.MotionBlurEnable 0 WorldRender.MotionBlurForceOn 0 WorldRender.MotionBlurFixedShutterTime 0 WorldRender.MotionBlurMax 0 WorldRender.MotionBlurQuality 0 WorldRender.MotionBlurMaxSampleCount 0 WorldRender.SpotLightShadowmapEnable 0 WorldRender.SpotLightShadowmapResolution 256 WorldRender.LightTileCsPathEnable 0 WorldRender.PlanarReflectionEnable 0 RenderDevice.RenderAheadLimit 2 PostProcess.DynamicAOEnable 0 PerfOverlay.DrawFps 1 GameTime.MaxVariableFPS 120